21st century skills innovation library. Innovation in entertainment
Author
1) Animation
Author
Publisher
Cherry Lake Pub
Pub. Date
c2009
Language
English
Description
Somewhere along the way, something happened to give art that crucial kick that gave life to still images: motion. The art of animation, both hand-drawn and computer-animated, has a long and rich history spanning nearly a century of experimentation and innovation. This book helps students understand the role innovation has played in the development of animation industry.
Author
Publisher
Cherry Lake Pub
Pub. Date
c2009
Language
English
Description
In 1920, the first collegiate football game was broadcast on Radio. Today, many sports actually allow viewers to control which camera picture they see. How has this innovation occurred? This book uses a familiar topic, sports broadcasting, to introduce kids to the concept of innovation and its impact on their everyday life
3) Television
Author
Publisher
Cherry Lake Pub
Pub. Date
c2009
Language
English
Description
Television has been commercially available since the late 1930's. But today's television is very different from the TV our grandparents knew. Using a product that kids are familiar with, Television, this book introduces kids to the concept of innovation and its impact on their everyday life.
4) Video Gaming
Author
Publisher
Cherry Lake Pub
Pub. Date
c2009
Language
English
Description
Video games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy.
5) Blogs
Author
Publisher
Cherry Lake
Pub. Date
c2010
Language
English
Description
The term "blog" was coined in 1997. Less than 10 years later there were over 150 million blogs. How did that happen? Who is responsible for their development? This book explores the role innovation and innovators had in the development of blogs.